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Dungeon Mail Vol I, Issue 11

Current Players:
Mike C. - Ulfgar (Dwarven 5th level cleric of Loki)
Pat K. - Zachary Bock (Human 5th level scout)
Kevin M. - Geech (Goblin 4th level rogue/1st level wizard)
Eric S. - Naphilme "Phil" (Elf 3rd level ranger/2nd level fighter)

After a week break because of an outbreak of something called the "Halo 2 flu" (which is silly since everyone was at the office playing the game that afternoon/evening) our intrepid heroes were back in action this week.

Recovering the small humming black stone wasn't too difficult the previous day, so our heroes rested and recovered from that escapade. After spending a couple days forcing the hyperactive Geech to identify some magical items, our heroes moved quickly towards where they believed the exit to be.

Moving past where they encountered the howler creatures a couple days earlier, the party encountered a locked door that even the skilled Geech couldn't open. They spent several minutes on it, but decided to move on after they began making too much noise. Further down the same hall, were some mysterious holes in the floor and ceiling, right above each other. Determining that it wasn't a trap they could trigger, the party quickly moved across and into a new hallway they hadn't explored. In a nearby moss-covered room, they found a lever, and pulled it. The resulting clanking and crashing sounds presented them with a set of iron bars crashing down from the top holes into the bottom holes. Not fazed by this in the least, the group moved down the corridor to the next door.

The next room was a large circular one, the floor covered in debris, smelling and feeling of great evil. Huddled together in fear, the group began slowly crossing the circular room with many doors, figuring they could get out on the other side. Not so, however, as out of the many shadows in the room sprang several ghouls dressed in knightly armor and gear! They surprised the heroes easily, and began tearing them to shreds with longswords, and not claws! Everyone fought back as best they could, and Ulfgar was able to rebuke several of them away. However, Naphilme and Geech managed to break away, drawing several of the knightly ghouls with them back towards the moss-covered room.

When Ulfgar and Zachary finally killed the two ghouls facing them, they rushed to help Geech and NaphilmeŠonly to find four of the ghouls slaughtered, pulled apart at the joints, and an unconscious and dying Geech with Naphilme's bow next to him, in the middle of the bloody mess. While Ulfgar used his healing skills on Geech, Zach noticed that the steel bars blocking the hallway were severely bent and covered in furŠas if a creature tore its way through them to escape...

Current Player Death List:
R'ragnar
Vrobag (unconfirmed death)
Bruin
Naphilme

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Dungeon Mail Weekly

Vol I, Issue 10

Current Players:
Mike C.- Ulfgar (Dwarven 4rd level cleric of Loki)
Pat K. - Zachary Bock (Human 4rd level scout)
Kevin M. - Geech (Goblin 3nd level rogue/1st level wizard)
Eric S. - Naphilme "Phil" (Elf 2nd level ranger/2st level fighter)

Our heroes began this episode camped in a hallway, after observing that they never were attacked in hallways before, and they were therefore safe. Thankfully they happened to be in an abandoned section of the dungeon, so it proved to be a safe choice.

Even though the map they managed to filch from the dead bugbears pointed in one direction, Geech had to investigate another path, and led his friends astray from the path they believed would get them out of this nightmarish hell of a dungeon. They encountered a room with a magic pillow, another that had a beautiful short sword held fast by a statue of a hobgoblin warrior, and more Blink Dogs, who didn't receive Naphilme very well when he tried to calm them.

Fleeing that side trip, Geech stumbled across a door which looked to be locked tight (lock marred), and the door jammed shut. From behind the door they could hear howling from some sort of dog or dogs. With no fear in his heart, and a concern for some trapped dogs, Geech picked the lock open. Naphilme burst into the room, to try and calm the animals, only to have (what they learned later to be) Howlers jump on him and begin tearing him to shreds. Moments later, the group had survived the encounter...but the heinous aftermath of pulling out barbed quills went on long into the night.

The next "morning" they were off backtracking to the point where they thought the clues led them to this treasure. Passing through several hallways, avoiding Bugbear patrols, the group came to one of the major joints in the clue, when Geech turned a corner and was attacked by a Dire Wolf!! His efforts to fight it were ineffective, and he backed up out of its reach quickly. Ulfgar moved to intercept, and Naphilme took up a firing line behind them with Zachary. However, as soon as Naphilme came into view, the Dire Wolf immediately moved to attack him, doing some serious damage before the group could kill it. After more resting and healing, they were back on track. They followed the clues to the place where the treasure was located...4 stones in & 6 stones up. The activation of the secret door showed a cramped room with a pedestal in it, and upon the pedestal was a humming small black stone. Geech handed the "skipping stone" to Ulfgar who pocketed it as they left that room and began the trek back to where they began this side trip, two days ago...

Quote:
Ulfgar - "should you be hitting that chest with your mace?"
Geech - "Yup...it won't open."
::Breaking glass sound::
Geech - "There we go...it's open...what? Broken Glass? What a waste of time!

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Vol I, Issue 9

Current Players:
Mike C.- Ulfgar (Dwarven 3rd level cleric of Loki)
Pat K. - Zachary Bock (Human 3rd level scout)
Kevin M. - Geech (Goblin 2nd level rogue/1st level wizard
Eric S. - Naphilme "Phil" (Elf 2nd level ranger/1st level fighter)

After stowing the gear they found in the dead elves' packs, and several minutes of inspection of the 15x15 room they were trapped in, our heroes began working on several avenues of escape.  Ulfgar and Zachary began trying to remove stones from the walls to try and reach the hallway, Geech began to use all of his tricks to try and reset the trap that had covered the door with stoneŠand Naphilme combed the floor, walls and ceiling for possible secret doors.  When all seemed lost, Geech cast an open/close spell on the wall trap, which seconds later, began to roll back and reset.  After using some acid they were able to mangle the double doors enough to get out of that room.

Dragging their exhausted frames through the hallways, the group encountered a room that had a rusty sword hanging from the ceilingŠafter realizing it was trapped, they decided to leave it alone.  Geech shortly discovered some talking in a room they were passing by, and snuck in to see what was going on.  There was 1 sleeping bugbear, and 2 bugbears chattering in front of a map of what looked to be that region of the dungeon!  They were talking excitedly about killing off the goblin tribes to the southŠwhich angered Geech.  He pulled the magical mace he nicked off of one of the dead elves, and promptly reversed the direction of one of the bugbears' knees!  This set off a quick combat, and when the rest of the PCs burst into the room, they all made quick work of the bugbears.  Ulfgar spent about an hour copying the map into a blank book of Geech's, and they were off to the east to find a way out of the dungeon!

The group made several side trips into some dead end rooms, one with a well that Geech found some potions at the bottom of, and Naphilme discovered why you let the rogue goblin check EVERYTHING before you touch it (rock fall traps hurt a LOT).  Finally they discovered a wood paneled room that had a SACK full of what appeared to be treasure inside of it.  Geech snuck into the room, with everyone watching at the door, which promptly slammed shut in their faces when the sack was touched.  A white powdery substance exploded into the room from cracks in the wooden walls, and it began to eat at Geech's skin.  He ran for the door, quickly picked the lock, and ripped it open!  However, when he opened the door, the poisonous dust flowed into the hallway and right into the rest of the party!  Zach caught a mouthful of it, and went down, his skin tightening and looking like he'd aged 50 years!  Ulfgar was unaffected and bravely charged into the room, grabbed the sack and returned to the party completely unharmed.  Many gold pieces were had, as well as some vials of a mysterious clear liquid.

Next week!  The long and arduous trek to Region C!

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Vol I, Issue 8

Current Players:
Mike C.- Ulfgar (Dwarven 3nd level cleric of Loki)
Pat K. - Zachary Bock (Human 3rd level scout)
Kevin M. - Geech (Goblin 2nd level rogue/1st level wizard) (player absent this week)
Eric S. - Naphilme "phil" or "dirty elf" (Elf 2nd level ranger/1st level fighter)
NPC/Former PC - Bruin (Dwarf 3rd level fighter)

After an exhausting day, Zach took first watch for the night, followed by Bruin, as the rest of the group was thoroughly exhausted. Somewhere in the middle of the night during Bruin's watch, Ulfgar and Zach were jarred awake by Naphilme's screams of agony! They shook the sleep from their heads and rushed over to where the elf lay, near the door. "Phil" was covered in some serious scratch wounds, near death, and could only mutter..."Bruin...it...got...Bruin." He passed out while Ulfgar tended his vicious wounds.

Zachary examined the hallway, and found Bruin in a pool of his own blood, neck broken ,with many bite marks and scratches covering him. As he examined his dear compatriot, around the corner walked Geech, whistling a happy goblin tune. Terrified that one of his friends may have become a were-creature, Zach drew his bow and waited for geech to make an offensive or suspicious move...but none came. He sauntered up with his pushcart, amazed at Zach for being scared of him...and proceeded to care for Bruin's body (while rummaging through his pockets). They quickly regrouped, barricaded the door, and Ulfgar announced he would take watch in case the were-creature came back. Both he and Zach were suspicious of Geech and Naphilme, since they knew that the were-rat known as Longtail was dead...and one of them could be the creature.

When they were all rested, the group set on their way. They explored a couple of rooms, one that had several pillars with ancient writing they couldn't decypher, and another covered in vines that had a floor covered in thick ash. Finally, after two days, they encountered some living beings...well former living beings. They came across the leftovers of an encounter between what looked like a Bugbear scouting party and a Goblin scouting party. Both sides were completely slaughered...with broken spears and clubs littering the room. The party was quickly attacked by two strange-looking flying creatures. One scrap later, and the two creatures were dead, after nearly ripping Zachary's head off.

Tired from miles of walking, the group was looking for a place to rest, and saw a set of double doors down the hall, and rushed for them. Going inside, they found an empty room with a small door set into the wall. They turned to leave, but found the double doors unable to open. Then the spikes sprang from the wall across from the double doors...and then it began moving toward them! They hacked the smaller locked door to pieces and forced their way into the smaller room nextdoor. To their amazement, it was a small 15x15 room littered with corpses and their packs. The spears passed the doorway, and all the group could see behind it was stone! THEY WERE TRAPPED!

This week's quote:
Zach: Geech...you're not the werecreature are you? Let me see your teeth!
Geech: ::rustles in pocket and pulls out handful of broken teeth:: Here ya go!
Zach: EWW!

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Vol 1 Issue 7

Current Players:
Mike C.- Ulfgar (Dwarven 3nd level cleric of Loki)
Pat K. - Zachary Bock (Human 3rd level scout)
Kevin M. - Geech (Goblin 2nd level rogue/1st level wizard) (player absent this week)
Eric S. - Naphilme (Elf 2nd level ranger/1st level fighter)
Jim P. - Vrobag (1/2 Orc 3rd level sorcerer) **DECEASED?**

(yes I killed the dungeon designer...flowers and chocolates are welcome)

Last week, our intrepid heroes were left standing at a new door in a side hallway. While Vrobag tried to direct Geech on how to open it, Bruin finally caught up with our heroes, and his return was well received by all. But the hugs and high fives didn't last as a terrible screeching was heard along with what sounded like a lightning bolt. They rushed back to the door to find Vrobag lying on the floor, smoking. Geech told them how he'd pushed ahead of him and tried to open the door, but set off what appeared to be a trap. Checking their friend, they believed he was dead, said a few words and pressed on to find their way out of the dungeon.

After searching about the new area for a short while, they encountered another "room within a room" and sent Geech to check the door. Zach and "Phil" followed a little too closely, and were caught in a trap that Geech set off, but managed to dodge away from. Dusting themselves off and getting a little healing from a chuckling Ulfgar, they opened the door to find a large golden idol in the room. When Bruiin rushed in to grab it, he was pelted by sharp metal shards from the ceiling...and stagged back out of the room incredibly hurt. They next tried to grab it with a grappling hook. This triggered another trap that they were all lucky enough to escape. When they managed to pull the idol free of the room, it turned to ash in front of their eyes and they heard the traps reset. Severely dismayed at this, the group rested for a bit while Geech went off to investigate a nearby door. Minutes later the rest of the group heard a loud "SLAM" and rushed over to find the door blocked with a wall of stone!! Geech was gone...

After trying to force their way through the stone door, something caused it to shoot up into the ceiling of the door frame, and they quickly rushed through the door behind it...to find a room of mirrors. Ceiling, walls, floor...all were mirrors. The magical light from the everburning candlestick played havoc with their vision for a little bit, but lit the room up rather nicely. They tethered themselves together and walked the room, but found nothing. Ulfgar was the one who was lucky enough to spot the way to disarm the mirror room, and the group moved on to Cross a pit filled with snakes, and skip a few other rooms that may have been trapped.

The opened a door near a recent battle scene and encountered a starving Blink Dog, who started to follow them after they fed it. The next room contained a statue of an angel holding a exquisite real spear...the plaque beneath revealed that the dungeon apparently was a prison of some sorts, and this statue was here to help protect it. When Ulfgar approached the statue, two glowing things streamed out of the statue's eyes and attacked both he and Naphilme. They were quickly dispatched after burning both party members with beams of light. Each of them tried to remove the spear from the statue, only to be electrocuted. When Ulfgar managed to chip the arm off of the statue, the spear crumbled to dust.

Agreeing that they were all injured and needed a rest, they camped in the room with the statue, hoping to find Geech the next day.

Quote of the week:
Naphilme: "Let me throw you the rope!"
Bruin: "You idiot, I'm hanging by my fingertips...how in Hel am I supposed to CATCH IT??'

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Vol 1 Issue 6

Current Players:
Mike C.- Ulfgar (Dwarven 3nd level cleric of Loki)
Pat K. - Zachary Bock (Human 3rd level scout)
Kevin M. - Geech (Goblin 2nd level rogue/1st level wizard)
Eric S. - Naphilme (Elf 2nd level ranger/1st level fighter)
Jim P. - Vrobag (1/2 Orc 3rd level sorcerer)

This week picked up right where it left off last week. After Longtail's disappearance in the middle of the battle, our intrepid adventurers were left to clean up the mess. After Geech discovered a lone orc in the outer hallway, our heroes were suprised to find their old "leader", Vrobag, returned after being held captive for over a week with some "large stinky lizards" in another part of the dungeon. There was much rejoicing as he helped them investigate the rooms surrounding the defiled temple.

They raided what they found to be Longtail's sleeping area, taking his bedroll, some small amounts of coinage, and his everburning candelabra. While checking the rooms next to the temple, Geech, Zachary and Naphilme were caught by a fireball seemingly out of nowhere. With Geech nimbly dodging out of the way, Zachary and Naphilme caught the full force of the blast, and were knocked back into the other room smoking and unconscious. Geech quickly cast the Shield spell he had learned from the Kobold Wizard's book, and dove fully into combat with the massive WereRat. Seconds later, when the rest of the group arrived to see the bright lightshow of a short magical battle and entered the room to find a broken and unconscious Geech in the hands of LongTail.

Ulfgar dove into battle with the creature, after drawing the silver dagger that Geech had given him a couple days earlier, and bringing down the blessings of Loki upon it. They fought fast and furious, and Ulfgar's unflinching fighting ability forced the lycanthrope back. He fled the room as more of the revived PCs began to rush the room he'd been hiding in while invisible. Before he could escape the room, Vrobag quickly forced the door closed with a spell of his. Cornered, Longtail attacked the nearest person, Naphilme. Nearly being knocked out a second time, Naphilme nursed the bite wound while trying to fend off Longtail's attacks.

Seeing that he was on the ropes, the entire party surrounded Longtail and beat on him mercilessly until Ulfgar managed to slice one of his legs off with his silver dagger. After promptly dying, Longtail turned back into a human, finally free of his lycanthropic curse...Naphilme tried to hide the look of horror on his face as he realized what was wrong with this person, and that he could have...no...he wasn't going to think about it, OR talk about it.

After a night's rest in the Owlbear's former lair, the group decided that it had to press on, without Bruin, so they moved back to a couple of rooms they had passed earlier. One was obviously a sprung trap of sword blades sticking out of the floor. After Geech shrunk himself down to slip between them, and discovered a room beyond, they monkeyed with the blades a bit, and eventually used Ulfgar's shield to lay against it, hopefully trying to break it. That actually did more than they wanted, and with enough force was able to reset the trap, scaring our group of adventurers even more! Finally determining that the trap was broken and not going to spring again, they moved forward to a steaming-hot room with a brass plate (that set Geech on fire when he touched it) and a locked door. They finally pried the door open, and made their way further into the dungeon...

Next Week: MAP B!
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Quotes of the Week:
Ulfgar: Zach! You've got to catch that WereRat! He's going to make more Darkmantles!!!
Zachary: Oh sweet mother of
Odin...NOOOOOOOOOOOOOOOOOOOOOOOOOO!

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Vol 1 Issue 5

Current Players:
Mike C.- Ulfgar (Dwarven 2nd level cleric of loki)
Pat K. - Zachary Bock (Human 2nd level scout)
Kevin M. - Geech (Goblin 1st level rogue/1st level wizard)
Eric S. - Naphilme (Elf 2nd level ranger)
Nate B. - Bruin (Dwarf 2nd level fighter)

The most recent session opened with our valiant anti-heroes resting up in their "safe room". Just as soon as they fell asleep, Ulfgar returned (bootless) to the room to their great suprise. Geech was ecstatic and quickly returned Ulfgar's boots to him. When asked where he had been, all Ulfgar could say was..."Loki is trapped here...he said that we need to save him." This prompted many other questions that Ulfgar couldn't or wouldn't answer. After quickly tending to wounds on both Naphilme and Bruin (who apparently had been stung and poisoned by a mysterious invisible creature on the way back to the "safe room").

The next "morning" Bruin elected to stay in the "safe room" and rest up to get the poison out of his system, while the rest of the group explored more. After meandering back to their last explored location, the group found a room with a large brass plate in the floor, next to a gigantic block of basalt. Geech checked it for trap, and suddenly disappeared from the rest of the group's vision. He appeared in a room that was dark and had very little air. He quickly searched around, finding some silver daggers, jumped back on the matching plate in the new room, and appeared back in front of the rest of the party.

Moving on, they discovered a rampaging Owlbear, and when it began to chase them down the hall, Ulfgar stood in it's path to try to save his friends. The creature charged him, slicing him hard, but he retaliated...and with a multiple exploding critical hit (it's a house rule that Leader uses for low level characters) hit the Owlbear for 52 points of damage, killing it in one blow! He seemed to go into a blind rage, and hacked the Owlbear to pieces, covering himself in the creature's blood and feathers. Quickly agreeing that they needed to explore and rest in the Owlbear's lair (no creature would want to come near that area), Geech began to make "Owlbear stew" while the rest of the party cleared out the dead Darkmantles in the room, leaving "the mighty" Ulfgar to rest and recover his senses.

Later on while they rested (and worried for Bruin's safety), Naphilme was attacked by some invisible insect-like thing, that managed to sting him in the back of the neck. The group woke to search for it, but whatever it was, it was gone.

When they were rested, the group pressed on to explore a nearby room, and to their amazement found a desecrated temple to an unknown god. In the middle of it was a gigantic black and red swirling mass. While investigating it they were attacked by what appeared to be a large were-rat, who referred to himself as "Longtail" and how they would pay for violating his sanctuary. After fighting with the were-rat for several rounds, a Darkmantle popped out of the swirling vortex and attacked the party, while the invisible insect attacked Naphilme again, this time revealing itself as a vicious Imp! Naphilme managed to fight it off while the rest of the party overcame the darkmantle and Longtail turned invisible and retreated vowing revenge.

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Vol 1 Issue 4

This week opened with our intrepid adventurers resting in a "safe room" they had found the week before, which has both a water source and access to food. However, their rest that first night was interrupted by a kobold party that had just come back from patrol to find their tribe utterly destroyed. They tracked the PCs back to their "safe room", but were distracted by the magical water source.

This gave them away to Bruin, who with the help of a sleepy Naphilme, managed to kill 2 of them before the kobolds fled in terror.

After walking further into the dungeon's hallways than they had previously, and avoiding the still smoking trash room, the PCs encountered a gigantic hall with many bodies left over from a battle that had raged there some time ago. They explored a bit in the room, but nothing useful was found. Only after they had found a door leading out of the hal did the group notice that Ulfgar was missing.

In shock, they quickly canvassed the area they had walked through, only to find Ulfgar's boots, and some dwarven scrawled on the wall reading "loki calls to you". After much weeping on Geech's part, he tossed Ulfgar's boots into his cart, and they moved on, missing their harsh cleric friend.

The group then encountered a group of six darkmantles out for blood.

Down a member, and not fully prepared to deal with 6 of these creatures at once, the PCs fought a losing battle for most of the combat, though finally coming out victorious. However the victory was not without cost. In the final part of the battle, Geech charged a darkmantle fighting Bruin, only to be smacked so hard that he was knocked unconscious and dying. He awoke in a dreamlike state, hearing a human female voice calling to him. Stumbling forward in the dark, Geech found a room that had a large pool of water, with a hand reaching out of as if to say "help me". Shrugging his shoulders, Geech pulled the woman from the water. She looked up at him and said "Zarianna thanks you..." There was a pop in his mind, and he awoke screaming, his wounds completely healed.

Geech was left wondering...who was this Zarianna? (Because she didn't seem to look like what he thought Odin looked like, nor did she have a beard...)

Quote of the Week:
Geech: "Guys we should go on to the next room..."
Everyone: "Back to the safe room."
Geech: "But guys! There's treasure and an exit to be found!"
Everyone: "Back to the safe room!"
Geech: "Guys I'm not kid..."
Everyone: "BACK TO THE SAFE ROOM!"

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Vol 1, Issue 3

Current Cast:
Ulfgar (Mike C) 1st level Dwarf Cleric of Loki Zachary Bock (Pat K) 1st level Human Scout Bruin (Nate B) 1st level Dwarf Fighter Geech (Kevin M) 1st level Goblin Rogue Naphilane "phil" (Eric S.) 1st level Elf Ranger

This week found our intrepid adventurers cleaning up the mess after their encounter with the kobolds on Map A. They managed to loot many slings, spears and a couple of goodies off of the kobold wizard.

While poking through the many remains of bodies, a new PC crept up on them. This week, Eric Steiger, new employee at AEG, joined the group with his Elven Ranger.

Naphilane had signed a contract with an old man he met at a tavern to split whatever he found in the dungeon 50/50 with the old man, and to work with the group he was to catch up to. Catching up to the PCs was easy, as they weren't too hard to track, even in the dungeon.

Following their swath of destruction, Naphilane caught up to them, and proceeded with caution. The PCs took the caution as a threat, and immediately attacked him. After a few seconds things were resolved when the contract and old man were brought up. The two dwarves in the party were offended that a stinky Elf was working with them, but they took great pleasure in making him one of the advance scouts.

After much exploring of many passageways and rooms with lots of rubble and detritus in them, they discovered a fountain of magical water that would heal them (1 hp per day) if they drank the water.

After stocking up, they continued their journey further into the dungeon. Accidentally finding a secret door, Naphilane led the group into what appeared to be a room full of all of Map A's garbage, festering there for a millennia. After defeating a couple of swarms of fiendish rats, Zachary dumped a flame arrow into the garbage pit, igniting the methane gas, and clearing out that room.

For their troubles, the party all went up a level... and Geech began reading that strange book he found on the kobold wizard...

Quote of the week: "Wait! I can make peace with the Elf Demon! I have SOAP!" - Geech

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Vol 1, Issue 2

Current Cast:

Pat K. - Zachary Bock - 1st level NG Human Scout (AEG mercenaries book) Mike C. - Ulfgar - 1st level LE Dwarven Cleric of Loki Nate B. - Bruin - 1st level NG Dwarven Fighter Kevin M. - Geech - 1st level CN Goblin Rogue MIA - Jim P. - Vrobag - 1st level CN Half-Orc Sorcerer KIA - Kevin M. - R'ragnar - 1st level CE Human Barbarian

Vrobag - 1 kill/1 hit
Zachary - 8 kills/10 hits
Bruin - 3 kills/4 hits
Ulfgar - 2 kills/3 hits
Geech - 1 kill/5 hits

Last night, AEG marked it's return from the Gencon hiatus, diving back into the weekly dungeon-crawl with fervor. This week saw them assaulting the home of the Kobold tribe on map A. Our excitable group also had some character changes, as one of our players couldn't make it (jim pinto - Vrobag - who disappeared during one of his practical jokes), and another bled to death after wounds suffered right before the first episode concluded (Kevin M. - R'ragnar - now switched to a new goblin rogue character). The group met their newest member, a goblin rogue/scavenger named Geech, who had been living in the same 4 empty rooms in the WLD for over a year, fighting an endless war against the kobolds in the room next door.

The party's new friend Geech helped them strike at the Kobolds living in Section A, knowing they would help him be victorious over their powerful leader (level 4 kobold wizard). Everyone charged into the Kobold tribe's home, and fought a mighty battle against all 7 of the kobold warriors and their wizard, suffering numerous wounds and battle scars, but were victorious nonetheless.

Quote of the week: "Wait, so you're a homeless goblin living in the world's largest dungeon?"

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Vol 1, Issue 1

This week saw the following 1st level characters enter the World's Largest Dungeon:

jim pinto - Vrobag (1st level CN half-orc sorcerer)
Mike Cochran - Ulfgar (1st level LE dwarven cleric of Loki)
Kevin Millard - R'ragnar (1st level CE human barbarian)
Pat Kapera - Zachary Bock (1st Level NG human Scout)
Nate Barnes - Bruin (1st level CN dwarven fighter)

The first week of play in the World's Largest Dungeon found our intrepid 1st level adventurers seemingly in over their heads. After becoming trapped in the WLD, our heroes tangled with several traps (including a burning hands trap that continually beat on them and a scythe trap that almost took off Zachary's legs), and a couple of Orcs who didn't stand a chance. They scouted over 15 rooms, and ended the night in the middle of a surprise round instigated by some kobolds who were pelting Ulfgar with sling stones. When asked why they were attacking the PC's, Slesh'gak the kobold replied, "Well, they never shut up...always shouting at each other down corridors and falling into traps. We haven't got a wink of sleep since they arrived!"

Quote of the Week:
"Don't worry about the food, we can go back to the mules outside..."
"You mean the ones that are locked outside?"
"Stupid mules..."
-R'ragnar & Vrobag


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